Skill detail

threejs-3d-generator

Generates, textures, rigs, animates, stylizes, converts, and downloads 3D assets for Three.js games via the Tripo API, covering text-to-3D, image-to-3D, game-ready GLB/FBX, auto-rigging, and low-poly conversion.

Why we recommend it: Text-to-3D and image-to-3D asset generation with rigging, animation, and texturing, directly on-topic for 3D modeling.

MatchDirectRecommended for 3D Modeling
Sourcemajidmanzarpour/​threejs-game-skillsExternal source
Reported installs2,923Popularity signal only

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SKILL.md

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---
name: threejs-3d-generator
description: "Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first."
---

# Three.js 3D Generator

Production 3D assets for browser games, prepared for Three.js. Provider: Tripo.

Resolve `<this-skill-dir>` from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.

## References

| File | Read it when |
| --- | --- |
| `references/api-notes.md` | endpoint and task decisions, model versions, polling, postprocess, conversion, rigging, animation, downloads |
| `references/threejs-integration.md` | importing outputs into a browser game, GLB/FBX loading, root motion, animation wiring |
| `references/image-generator-workflows.md` | pairing `threejs-image-generator` for concepts, textures, UI art, or image-to-3D inputs |

## API key

The script reads `--api-key` or `TRIPO_API_KEY`. Keys never go in skill files, game code, or reports.

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py probe   # TRIPO_API_KEY=SET|MISSING
```

Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use `threejs-game-director/scripts/probe_asset_credentials.sh`, which sources the profile and probes all three providers at once.

Download URLs expire quickly — download immediately after a task succeeds.

## Commands

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py --help
```

Text to 3D, the default for a premium hero model:

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py text \
  --prompt "game-ready sci-fi hover bike, sleek armored panels, strong readable silhouette, layered hard-surface detail, PBR materials, clean topology, centered pivot, front facing, no text" \
  --model-version v3.1-20260211 --texture-quality detailed --geometry-quality detailed \
  --checkpoint artifacts/hover-bike-job.json \
  --wait --download --out-dir assets/models/hover-bike
```

Image to 3D from a generated concept:

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py image \
  --image assets/concepts/hover-bike-front.png --model-version v3.1-20260211 \
  --enable-image-autofix --texture-alignment original_image --texture-quality detailed \
  --wait --download --out-dir assets/models/hover-bike
```

Status, download, and postprocess (`texture_model`, `animate_prerigcheck`, `animate_rig`, `animate_retarget`, `conversion`, `stylize_model`):

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py status TASK_ID
python3 <this-skill-dir>/scripts/threejs_3d_asset.py download TASK_ID --out-dir assets/models
python3 <this-skill-dir>/scripts/threejs_3d_asset.py postprocess --type conversion \
  --original-task-id TASK_ID --format GLTF --face-limit 20000 --wait --download --out-dir assets/models/gltf
```

Animated character pipeline: generation, prerigcheck, validated rig with bounded retries, retargets, and downloads, routed by body plan. Use checkpoints and stop between stages to inspect before spending on dependent work:

```bash
python3 <this-skill-dir>/scripts/threejs_3d_asset.py character-pipeline \
  --prompt "stylized cyber runner character, T-pose, full body, game-ready outfit, readable silhouette" \
  --animations preset:idle,preset:walk,preset:run,preset:jump \
  --checkpoint artifacts/cyber-runner-job.json --stop-after model \
  --out-dir assets/models/cyber-runner

# After inspecting the downloaded model/preview:
python3 <this-skill-dir>/scripts/threejs_3d_asset.py resume artifacts/cyber-runner-job.json --stop-after rig
# After inspecting the validated rig:
py
Read the full source on GitHub (opens external page)
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