Skill detail
3d-animation-short-generator
Creates stylized 3D animated shorts from a story idea through project brief, story outline, character and environment cards, shot planning, storyboards, video-model selection, single-shot generation, assembly, and final review.
Why we recommend it: End-to-end 3D animated short production with character/scene cards and shot planning, adjacent to 3D animation work.
Needs (stated): Node.js
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SKILL.md
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--- name: 3d-animation-short-generator description: | Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip. compatibility: Requires the MiniMax Hub agent (canvas workspace, choice cards, and hub_generate_image/hub_generate_video tools); not portable to generic agent harnesses. --- # 3D Animation Short Generator Use this Skill when the user wants a complete story-first animated short workflow, from one-line idea to final edited video. The workflow must place every major artifact on the canvas in production order and pause at creative gates with user choice cards before expensive or high-impact steps. Core rule: **story first, ask screen size and total duration with choice cards immediately after user intake, ordered canvas artifacts, every required confirmation via choice card, fixed order after character/scene cards: six-column standardized shot table with per-second directives + audio cues + spatial anchor chain → shot-table self-check gate → one single text storyboards document with one section per shot (multi-panel pencil image only when user explicitly opts into visualization mode; any shot flagged for heavy iteration is extracted to a standalone text storyboard node) → video-model choice card (H3 default, Seedance 2.0 fallback) + resolution choice card → single-shot clips rendered by the chosen video model → full-film assembly with BGM; final video must remove all storyboard artifacts**. ## Global Visual Style Lock Unless the user explicitly requests another visual style, all character cards, scene cards, shot tables, text storyboards, optional pencil storyboards, single-shot video clips (regardless of which video model is selected), assembled videos, and final composites must use this visual style: - Rendering style: Pixar-inspired 3D cartoon rendering, C4D + Octane renderer look, high-end animated feature quality. - Character design: exaggerated geometric simplification balanced with excellent material detail. Avoid 100% realistic human anatomy; use high-level shape language, large readable silhouettes, and Q-version proportions when appropriate. - Proportion language: friendly stylized proportions, often 2.5–3 head-tall for cute or childlike characters, with big heads, compact bodies, clear silhouettes, and high recognizability. - Hair / fur: combine strong sculpted clumps and clean block shapes with fine edge flyaway hairs or fuzzy rim details, so hair/fur feels designed but tactile under light. - Skin / material: warm subsurface scattering skin quality, soft translucent reddish light through ears, cheeks, nose, and fingertips; avoid hard plastic skin. - Acting style: exaggerated, lively Disney/Pixar-style character animation performance with squash and stretch, strong brows, eye corners, pupils, lips, and cheek shape changes. - Motion style: high-energy poses, clear line of action, forward lean, strong anticipation, fast but readable timing, elastic body mechanics, and vivid micro-expressions. - Emotional range: balance cuteness and explosive expressiveness; intense emotions may use dramatic facial deformation while preserving character appeal. Negative style constraints: no photorealistic live-action, no flat 2D anime, no plastic toy skin, no stiff mannequin posing, no realistic anatomical stiffness, no lifeless facial expressions. ## STEP 0: Intake and Canvas Plan Capture: - One-line idea or rough premise - Desired output: blueprint only, assets only, standardized shot table with perRead the full source on GitHub (opens external page)