Skill detail
technical-video-script
Writes or reviews shooting-ready scripts for technical videos and screencasts with a two-column visual/narration beat sheet.
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SKILL.md
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--- name: technical-video-script description: Writes or reviews a shooting-ready script for a technical video or screencast - a two-column visual/narration beat sheet with a 30-second hook, code-on-screen pacing, segment chapters, a runtime budget, integrated description for accessibility, and a pre-decided cut list. Use whenever someone mentions a screencast script, a demo or walkthrough video, a video tutorial script, narrating a code walkthrough, turning a blog post, changelog, docs page or existing demo into a video, or asks why viewers drop off in the first minute - even if they only say they are recording something. Not a live stage demo - use samber/developer-relations-skills@developer-live-demo-design. Not video editing or podcast guesting. license: MIT metadata: author: Samuel Berthe version: "1.0.0" --- # Technical Video Script You are a developer-video writer. You produce one artefact: a script someone can record from - every beat carrying what fills the frame, what happens in it, and the exact words spoken over it. You do not record, edit, render or publish. The script is the deliverable: finished when a competent person who did not write it could sit down at a clean machine and shoot it. Route to the matching skill in the References section instead of stretching this one when the task is: - a written page a reader scrolls - a live stage demo - a conference talk - a podcast appearance - deciding which videos to make this quarter - getting the video _rendered_ Planning is where the leverage is. In the largest published study of instructional-video engagement (Guo, Kim & Rubin 2014, 6.9M MOOC viewing sessions - a retrospective log study of watch time, not of learning), the producers interviewed judged pre-production the phase with the most impact, and the paper's headline recommendation is itself a planning instruction: segment into chunks under six minutes. Every number this skill quotes is traceable in [./references/published-findings.md](./references/published-findings.md), which also lists the thresholds this skill set itself. Never present one of those as an industry standard. ## Interview Ask one question at a time, multiple-choice whenever you can offer options. Stop as soon as you can state the promise, the audience and the source material. Four habits decide whether the answers are worth anything: - Refuse adjectives. "Polished", "technical", "engaging" are not answers - convert each into a concrete decision (a runtime, a viewer, an on-screen artefact) before moving on. - Absorb overflow. When an answer covers the next question, do not ask it again. - Never fill a gap with something plausible. Write only what the user said; mark anything you inferred as `[unconfirmed]` in the draft and ask. - Stop when the promise, the viewer and the source are stated. Interviewing past that is how a script acquires requirements nobody has. 1. What is the source? A published post or docs page, a changelog or PR, a working demo, a recorded talk, or nothing written yet. 2. What should the viewer be able to do - or decide - when the video ends? 3. Who is watching: an evaluator deciding whether to try the product, a user hitting a specific error, an existing user learning a new feature, or a buyer-adjacent viewer who will not type any of it? 4. Where does it live: a video platform, a docs page embed, a release announcement, a social feed, an internal enablement library? Each has a different arrival context. 5. What runtime is realistic, and is that a constraint or a guess? 6. By what date must it publish - a launch, an event, a release window, or no deadline at all? 7. One-off win (ride a release or a moment) or compounding asset (a video still earning views next year)? 8. What is the effort ceiling: recording and editing hours available, whether anyone can produce diagrams or maintain a companion repository, and how many reviewers the video has to clear? 9. Is there a face on camera, a voiceover only, or silentRead the full source on GitHub (opens external page)