Skill detail
scenario-ace-step
Creates and edits music with ACE-Step models on Scenario via MCP: text-to-music with vocals, instrumentals, covers, repaint, add layer, complete track, and stem extraction.
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SKILL.md
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--- name: scenario-ace-step description: "Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM." license: MIT --- # Scenario ACE-Step Music ## Overview ACE-Step 1.5, a music production family on Scenario, splits every mode into its own model: Text to Music, Cover, and Repaint each in a Turbo and a Quality lane, plus a full-quality edit trio (Add Layer, Complete Track, Stem Extract), nine members at authoring time. Discover them with `search`, pick the member by mode name, and treat `model_schema_get` as the contract. Connection and the core loop: see the `scenario` skill in this repo; model-agnostic audio work: the `scenario-audio` skill. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. ## Quick reference | Mode | Key inputs | Behavior | | -------------- | ---------------------------------------------- | -------------------------------------------------------------------------------------------------------------- | | Text to Music | `prompt` or `lyrics` (either suffices) | full song; `duration` 10 to 600 s (empty lets the model pick), `bpm`, `keyscale` | | Cover | `srcAudio` (+ `referenceAudio`) | restyles a song, or re-sings it with new `lyrics`; `audioCoverStrength` sets how much of the original survives | | Repaint | `srcAudio` + window | regenerates `repaintingStart` to `repaintingEnd` in place, length preserved | | Add Layer | `srcAudio` + `trackName` + `prompt` | adds one stem matched to key, tempo, and groove, optionally windowed | | Complete Track | `srcAudio` + `completeTrackClasses` + `prompt` | arranges stems around a partial recording (Vocal2BGM) | | Stem Extract | `srcAudio` + `trackName` | isolates one stem from a mix | Numbers are at authoring time: read caps off `model_schema_get`. Stem fields take one of twelve fixed values (vocals, backing_vocals, drums, bass, guitar, keyboard, percussion, strings, synth, fx, brass, woodwinds), never free text. `srcAudio` is a single audio asset: `upload_asset` first, or reuse a generated asset id. Across members: `numOutputs` (1 to 4) multiplies cost, `thinking` (default true, absent on Stem Extract) runs a planning pass, `vocalLanguage`, where present, defaults to auto-detect. `guidanceScale` exists on the edit trio alone, `audioCoverStrength` on Cover alone, and `repaintingEnd: -1` runs to the end of the track. ## Lane choice Turbo and Quality siblings take the same parameters, except `audioFormat` (mp3, wav, flac), at authoring time on Repaint Turbo alone. No member of the family exposed a `seed`, so two repaints of the same window are two takes, and the singer can change between them. Repaint regenerates the window; do not assume it preserves the source voice. Batch with `numOutputs` and pick, rather than re-running for a match, and read the next section before repainting to fix a sung line. The asymmetry runs the other way on some section composers in other families, which take a `seed` aRead the full source on GitHub (opens external page)