Skill detail

blender-skill-harmonizer

Meta-orchestration for a specific multi-skill Blender stack.

MatchPossibleReviewed for blender
Sourceroble3/cc-blender-skillExternal source
Reported installs182Popularity signal only

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---
name: blender-skill-harmonizer
description: Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when repeated failures indicate skill interference or missing inter/intra-play.
when_to_use: Multi-skill Blender orchestration, skill graph audits, resolving overlaps between text-to-blender/pro-workflow/reference-to-3d/wireframe/UV/fit/repair skills, defining source-of-truth precedence, artifact contracts, and sequential-vs-parallel execution plans.
allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_object_info
---

# Blender Skill Harmonizer

This is the meta-layer for the Blender skill stack. It prevents independently useful skills from producing incoherent work when combined.

Use a **Merge → Consistency → Optimize → Store** cycle:

1. **Merge:** list all triggered skills and their intended outputs.
2. **Consistency:** detect conflicts in assumptions, coordinate systems, source hierarchy, object naming, or validation gates.
3. **Optimize:** choose one orchestrator, one source-of-truth policy, and a staged/parallel execution plan.
4. **Store:** write the chosen plan and durable lessons into project docs/memory.

## Skill category map

- **Top-level orchestrators:** `text-to-blender`, `quality-refinement-autoloop`, `mascot-logo-reconstruction`.
- **General production:** `blender-pro-workflow`, `blender-modeling`, `blender-materials`, `blender-lighting`, `blender-cameras`, `blender-rendering`, `blender-animation`, `blender-export`.
- **Reference reconstruction:** `reference-to-3d`, `wireframe-to-3d`, `reference-analysis-validator`, `source-part-segmentation`, `orthographic-registration`, `multiview-constraint-solver`, `contour-to-mesh`, `texture-driven-mesh-fitting`, `landmark-fit-repair`, `multiview-fit-loop`, `fit-repair-optimizer`.
- **Texture/UV:** `blender-uv-texturing`, `atlas-uv-fitting`, `closed-surface-uv-coverage`.
- **Look calibration:** `reference-look-calibration`.
- **Animation/motion design:** `texture-state-animation`, `orbital-hud-motion`, `animation-quality-gate`, coordinated by `blender-animation`.
- **Task-specific/full workflow:** `mascot-logo-reconstruction`.

## Activation precedence

For a task involving references/templates/textures:

1. `blender-skill-harmonizer` — choose the pipeline and conflict policy.
1a. `quality-refinement-autoloop` — if output is rejected/subpar, freeze product work, diagnose, sanitize/patch generic skill knowledge, validate, then retry.
2. `reference-analysis-validator` — source manifest and source-of-truth classification.
3. `orthographic-registration` — view consistency and coordinate contract.
4. `multiview-constraint-solver` — rigid feasibility and canonical view policy.
5. `fit-repair-optimizer` — dependency repair queue if validation fails.
6. `source-part-segmentation` — split overlapping structural/decorative masks.
7. `contour-to-mesh` / `wireframe-to-3d` / `blender-modeling` — geometry, selected by source type.
8. `texture-driven-mesh-fitting` + `landmark-fit-repair` — fit mesh boundaries and named landmarks to source/texture.
9. `atlas-uv-fitting` / `blender-uv-texturing` / `closed-surface-uv-coverage` — UV, texture fit, and full front/back/side surface coverage.
10. `multiview-fit-loop` — render/compare/adjust loop.
11. `reference-look-calibration` + `blender-materials` / `blender-lighting` / `blender-rendering` — look only after geometry/UV gates.
12. `blender-export` — only after validation gates.
13. `blender-animation` — only after static fit acceptance.
14. `texture-state-animation` / `orbital-hud-motion` — design texture/HUD motion as layered, source-derived animation.
15. `animation-quality-gate` — render contact sheet and reject bad motion
Read the full source on GitHub (opens external page)
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