Skill detail
baoyu-comic
Creates original educational knowledge comics with multiple art styles, panel layouts, and batch image generation.
Inspect before use
Read the source instructions and check the requirements before you install this skill.
SKILL.md
The saved excerpt is a snapshot from when this skill was listed. The external source remains the complete and most current version.
---
name: baoyu-comic
description: Knowledge comic creator supporting multiple art styles and tones. Creates original educational comics with detailed panel layouts and batch-capable image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".
version: 1.117.4
metadata:
openclaw:
homepage: https://github.com/JimLiu/baoyu-skills#baoyu-comic
requires:
anyBins:
- bun
- npx
---
# Knowledge Comic Creator
Create original knowledge comics with flexible art style × tone combinations.
## User Input Tools
When this skill prompts the user, follow this tool-selection rule (priority order):
1. **Prefer built-in user-input tools** exposed by the current agent runtime — e.g., `AskUserQuestion`, `request_user_input`, `clarify`, `ask_user`, or any equivalent.
2. **Fallback**: if no such tool exists, emit a numbered plain-text message and ask the user to reply with the chosen number/answer for each question.
3. **Batching**: if the tool supports multiple questions per call, combine all applicable questions into a single call; if only single-question, ask them one at a time in priority order.
Concrete `AskUserQuestion` references below are examples — substitute the local equivalent in other runtimes.
## Image Generation Tools
When this skill needs to render an image, resolve the backend in this order:
1. **Current-request override** — if the user names a specific backend in the current message, use it.
2. **Saved preference** — if `EXTEND.md` sets `preferred_image_backend` to a backend available right now, use it.
3. **Auto-select** (when the preference is `auto`, unset, or the pinned backend isn't available):
- **Codex (`imagegen`)** — first, inspect your available-skills / tool inventory. If a skill named `imagegen` is listed, you are running inside Codex and MUST use it: invoke via the `Skill` tool with `skill: "imagegen"`, passing the saved prompt file's content (plus output path and aspect ratio per Codex `imagegen`'s own args). Codex `imagegen` is the official raster backend in that runtime and outranks any non-native skill (e.g., `baoyu-image-gen`) unless the user has explicitly pinned a different `preferred_image_backend`.
- **Codex via `codex exec` (`codex-imagegen`)** — if the current runtime exposes no native `imagegen` skill but the `codex` CLI is on `PATH` with an active `codex login`, route through `baoyu-image-gen --provider codex-cli` (preferred), or — if baoyu-image-gen is unavailable — invoke the bundled wrapper directly. Details, parameters, and the runtime-discovery procedure live in [references/codex-imagegen.md](references/codex-imagegen.md) — load that file only when this branch is selected.
- **Cursor (`GenerateImage`)** — if the runtime exposes a native `GenerateImage` tool, you are running inside Cursor and it outranks any non-native skill the same way Codex `imagegen` does. Two hard caveats: (a) it has no aspect-ratio parameter — state the target aspect ratio / dimensions explicitly in the prompt text passed as `description`; (b) it does not accept an output directory — it saves to a tool-managed location, so after generation copy/move the file to the skill's expected output path (e.g., `outputs/.../NN-xxx.png`). Reference images go in `reference_image_paths`.
- **Other runtime-native tools** — if the runtime exposes a different native image tool (e.g., Hermes `image_generate`), use it the same way.
- Otherwise, if exactly one non-native backend is installed (e.g., `baoyu-image-gen`), use it.
- Otherwise (multiple non-native backends with no runtime-native tool), ask the user once — batch with any other initial questions.
4. **If none are available**, tell the user and ask how to proceed.
**⛔ Never substitute SVG, HTML, canvas, or other code-based rendering for raster image generation.** Codex `imagegen`'s own description says it should be used "when the output should be a bitmap asset rather tRead the full source on GitHub (opens external page)