Skill detail
animation-vocabulary
Useful for naming UI motion effects, but does not design or implement animation.
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SKILL.md
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---
name: animation-vocabulary
description: Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
---
# Animation Vocabulary
Turn a vague description of a motion or effect into the precise term, so the user knows what to ask for.
## Quick Start
The user describes an effect loosely. You return the matching term(s) in this format:
```
**Stagger** — Animate several items one after another with a small delay between each, creating a cascade.
```
If several terms could fit, list the best match first, then 1–2 alternates with a one-line note on how they differ.
## Instructions
1. **Read for intent, not keywords.** Users describe what they *see* or *feel* ("springy", "slides off", "draws itself in"), not the technical name. Map the sensation to the glossary below.
2. **Quote the glossary verbatim.** Its descriptions are authoritative — use them as-is, don't paraphrase.
3. **Disambiguate close terms.** When two compete (*Clip-path* vs *Mask*, *Pop in* vs *Bounce*, *Shared element transition* vs *Layout animation*), contrast them so the user can pick.
4. **When nothing matches exactly,** name the closest term and say plainly it's an approximation, or describe the effect in the glossary's vocabulary (e.g. "that's a *stagger* of *scale-in* entrances").
5. **Stay within this glossary.** If a term genuinely isn't here, say so rather than inventing one — though you may explain the concept using these words.
6. **Keep it tight.** A naming question wants a name, not an essay. Lead with the term; expand only if asked.
## Examples
**Example 1 — feel-based**
User: "What's it called when a popover seems to grow out of the button you clicked instead of from its middle?"
Output:
```
**Origin-aware animation** — An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
```
**Example 2 — disambiguation**
User: "The thing where one image turns into another image."
Output:
```
**Morph** — One shape smoothly turns into another shape, e.g. Dynamic Island.
Close alternates:
- **Crossfade** — if they simply fade over each other in the same spot.
- **Shared element transition** — if an element travels and transforms from one position into another.
```
**Example 3 — physics feel**
User: "That iOS scroll where it resists and snaps back when you pull too far."
Output:
```
**Rubber-banding** — Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
```
## Glossary
_A curated snapshot mirroring the project's `/vocabulary` page; keep the two in sync when either changes._
### Entrances & Exits — how elements appear and disappear
- **Fade in / Fade out** — Element appears or disappears by changing opacity.
- **Slide in** — Element enters by sliding in from off-screen (left, right, top, or bottom).
- **Scale in** — Element grows from smaller to full size as it appears, often paired with a fade.
- **Pop in** — Element appears with a slight overshoot, like it bounces into place.
- **Reveal** — Content is uncovered gradually, often by animating a clip-path or mask.
- **Enter / Exit** — The animation an element plays when it's added to or removed from the screen.
### Sequencing & Timing — coordinating multiple elements or moments
- **Keyframes** — Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
- **Interpolation / Tween** — Generating all the in-between frames between a start and end value, so motion is continuous.
- **Stagger** — Animate several items one after another with a small delay between each, creating a cascade.
- **OrchRead the full source on GitHub (opens external page)