Skill 詳細

imagegen

写真、イラスト、テクスチャ、スプライト、モックアップ、透明背景の切り抜きなど、AIが作成したビットマップビジュアルがタスクに有益な場合にラスター画像を生成または編集する。Codexが全新の画像を作成したり、既存の画像を変換したり、参照から視覚的バリエーションを導出したりする必要があり、出力がリポジトリネイティブのコードやベクターではなくビットマップアセットであるべき場合に使用。既存のSVG/ベクター/コードネイティブアセットの編集、確立されたアイコンやロゴシステムの拡張、HTML/CSS/canvasで直接ビジュアルを構築する方が適しているタスクには使用しない。

一致した理由: スライド画像として使えるラスター画像を生成するが、プレゼンテーションビルダーではない。

一致度一致の可能性画像生成 向けにレビュー済み
出典openai/​skills外部ソース
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使用前に確認

自動レビューは関連性のみを確認し、安全性や推奨を保証しません。使用前に出典の説明を読んでください。

保存された出典プレビュー

SKILL.md

これはレビュー時に保存された抜粋です。完全で最新の内容は外部ソースを確認してください。

---
name: "imagegen"
description: "Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas."
---

# Image Generation Skill

Generates or edits images for the current project (for example website assets, game assets, UI mockups, product mockups, wireframes, logo design, photorealistic images, or infographics).

## Top-level modes and rules

This skill has exactly two top-level modes:

- **Default built-in tool mode (preferred):** built-in `image_gen` tool for normal image generation and editing. Does not require `OPENAI_API_KEY`.
- **Fallback CLI mode (explicit-only):** `scripts/image_gen.py` CLI. Use only when the user explicitly asks for the CLI path. Requires `OPENAI_API_KEY`.

Within the explicit CLI fallback only, the CLI exposes three subcommands:

- `generate`
- `edit`
- `generate-batch`

Rules:
- Use the built-in `image_gen` tool by default for all normal image generation and editing requests.
- Never switch to CLI fallback automatically.
- If the built-in tool fails or is unavailable, tell the user the CLI fallback exists and that it requires `OPENAI_API_KEY`. Proceed only if the user explicitly asks for that fallback.
- If the user explicitly asks for CLI mode, use the bundled `scripts/image_gen.py` workflow. Do not create one-off SDK runners.
- Never modify `scripts/image_gen.py`. If something is missing, ask the user before doing anything else.

Built-in save-path policy:
- In built-in tool mode, Codex saves generated images under `$CODEX_HOME/*` by default.
- Do not describe or rely on OS temp as the default built-in destination.
- Do not describe or rely on a destination-path argument (if any) on the built-in `image_gen` tool. If a specific location is needed, generate first and then move or copy the selected output from `$CODEX_HOME/generated_images/...`.
- Save-path precedence in built-in mode:
  1. If the user names a destination, move or copy the selected output there.
  2. If the image is meant for the current project, move or copy the final selected image into the workspace before finishing.
  3. If the image is only for preview or brainstorming, render it inline; the underlying file can remain at the default `$CODEX_HOME/*` path.
- Never leave a project-referenced asset only at the default `$CODEX_HOME/*` path.
- Do not overwrite an existing asset unless the user explicitly asked for replacement; otherwise create a sibling versioned filename such as `hero-v2.png` or `item-icon-edited.png`.

Shared prompt guidance for both modes lives in `references/prompting.md` and `references/sample-prompts.md`.

Fallback-only docs/resources for CLI mode:
- `references/cli.md`
- `references/image-api.md`
- `references/codex-network.md`
- `scripts/image_gen.py`

## When to use
- Generate a new image (concept art, product shot, cover, website hero)
- Generate a new image using one or more reference images for style, composition, or mood
- Edit an existing image (inpainting, lighting or weather transformations, background replacement, object removal, compositing, transparent background)
- Produce many assets or variants for one task

## When not to use
- Extending or matching an existing SVG/vector icon set, logo system, or illustration library inside the repo
- Creating simple shapes, diagrams, wireframes, or icons that are better produced directly in SVG, HTML/CSS, or canvas
- Making a small project-local asset edit when the source file already exists in an editable native format
- Any task where the user clearly wants
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