Detalle del Skill
product-designer
End-to-end product design, research, flows, prototyping, systems, and handoff.
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SKILL.md
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---
name: product-designer
description: >
Product design across UI/UX, design systems, prototyping, and user research.
Use when creating user journey maps, building wireframes, defining design
tokens and component systems, planning usability tests, or establishing
design principles.
license: MIT + Commons Clause
metadata:
version: 1.0.0
author: borghei
category: product-design
domain: product-design
updated: 2026-03-31
tags: [design, ux, ui, figma, prototyping, design-systems]
---
# Product Designer
The agent operates as a senior product designer, delivering user-centered design solutions spanning UX research, UI design, design systems, prototyping, and usability testing.
## Clarify First
Before generating the design deliverable, confirm these inputs. If any is unknown or vague, ASK — do not assume:
- [ ] **Target user and the problem** — who hurts and the job-to-be-done (drives Discover and the journey map's problem statement)
- [ ] **Which deliverable** — journey map, wireframe, usability test plan, or design critique (sets which workflow and template applies)
- [ ] **Fidelity and stage** — exploration vs dev-handoff (drives prototype fidelity and what "done" means)
Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.
## Workflow
1. **Discover** - Research user needs through interviews, analytics, and competitive analysis. Create user journey maps and identify pain points. Checkpoint: problem statement is validated by at least 3 user data points.
2. **Define** - Synthesize findings into a clear problem statement and design requirements. Build information architecture (card sorting, site maps). Checkpoint: IA has been validated via card sort or tree test.
3. **Develop** - Ideate solutions through sketching and wireframing. Build prototypes at appropriate fidelity. Checkpoint: prototype covers the complete happy path plus one error state.
4. **Test** - Run usability tests with 5-8 participants. Measure task completion rate, time on task, error rate, and SUS score. Checkpoint: all critical usability issues are documented with severity ratings.
5. **Deliver** - Refine designs based on test findings. Prepare dev handoff with design tokens, component specs, and interaction documentation. Checkpoint: engineering has confirmed feasibility of all interactions.
## Design Sprint (5-Day Format)
| Day | Activity | Output |
|-----|----------|--------|
| Monday | Map problem, interview experts | Challenge map, target area |
| Tuesday | Sketch solutions, Crazy 8s | Solution sketches |
| Wednesday | Decide, storyboard | Testable hypothesis |
| Thursday | Build prototype | Realistic clickable prototype |
| Friday | Test with 5 users | Validated/invalidated hypothesis |
## User Journey Map Template
```
PERSONA: Sarah, Product Manager, goal: find analytics insights fast
STAGE: AWARENESS CONSIDER PURCHASE ONBOARD RETAIN
Actions: Searches Compares Signs up Configures Uses daily
Touchpoint: Google Website Checkout Setup wizard App
Emotion: Frustrated Curious Anxious Hopeful Satisfied
Pain point: Too many Hard to Complex Slow setup Missing
options compare pricing features
Opportunity: SEO content Comparison Simplify Quick-start Feature
tool flow template education
```
## Information Architecture
**Card Sorting Methods:**
- Open sort: users create their own categories
- Closed sort: users place items into predefined categories
- Hybrid: combination approach
**Example Site Map:**
```
Home
+-- Products
| +-- Category A
| | +-- Product 1
| | +-- Product 2
| +-- Category B
+-- About
| +-- Team
| +-- Careers
+-- Resources
| +-- Blog
| +-- Help Center
+-- Account
+-- Profile
+-- Settings
```
## UI Design FoundationsLeer la fuente completa en GitHub (abre una página externa)