Skill-Details
ui-animation
Broad, practical UI animation design, implementation, review, debugging, and reverse-engineering.
Vor Nutzung prüfen
Die automatische Prüfung bewertet Relevanz, nicht Sicherheit oder Empfehlung. Lies vor der Nutzung die Quellanweisungen.
SKILL.md
Dieser Auszug wurde bei der Prüfung gespeichert. Die externe Quelle enthält die vollständige und aktuelle Version.
---
name: ui-animation
description: >-
Designs, implements, reviews, debugs, and reverse-engineers UI motion: CSS
transitions, keyframes, springs, gestures, drag, easing, timing,
framer-motion, and animation curves from screen recordings. Use when asked to
"add animations", "make this feel smooth", "review my animations", "add a
swipe gesture", "match this easing", "reverse engineer this animation",
"extract the animation curve", or "what's it called when..." to name a motion
effect from a vague description. For visual direction use ui-design; for
page-level UI audit use ui-audit.
---
# UI Animation
- **IS:** designing, implementing, reviewing, debugging UI motion (springs, gestures, drag, easing, CSS transitions, keyframes, framer-motion), measuring motion from a recording (extract frames, track, fit curves) to emit code plus a handoff spec, and naming a described motion effect (reverse-lookup vocabulary).
- **IS NOT:** choosing overall visual direction, palettes, or typography (use `ui-design`), auditing a whole page's UI quality (use `ui-audit`), or named text-effect specs (use the external `animate-text` skill where installed).
Canonical home for reverse-engineering motion from a recording: route "reverse engineer this animation" and "match this easing" here, not to a separate skill. If the input is a screen recording or video, you are MEASURING motion: follow the Reverse-engineer workflow. Otherwise (designing, implementing, reviewing) use the rules and Workflow below.
## Reference files
| File | Read when |
| --- | --- |
| [references/decision-framework.md](references/decision-framework.md) | Default: deciding whether/why to animate, picking easing character |
| [references/spring-animations.md](references/spring-animations.md) | Spring physics, framer-motion useSpring, configuring spring params, Apple damping/response values, asymmetric open/close character, interruption mechanics |
| [references/component-patterns.md](references/component-patterns.md) | Buttons, popovers, tooltips, drawers, modals, toasts with animation |
| [references/clip-path-techniques.md](references/clip-path-techniques.md) | clip-path for reveals, tabs, hold-to-delete, comparison sliders |
| [references/gesture-drag.md](references/gesture-drag.md) | Drag, swipe-to-dismiss, momentum, pointer capture, velocity handoff, momentum projection, rotary/knob drag, detents |
| [references/performance-deep-dive.md](references/performance-deep-dive.md) | Jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats |
| [references/review-format.md](references/review-format.md) | Reviewing animation code: ten standards (each with flag-on-sight triggers), Before/After/Why table, Block/Approve verdict |
| [references/contextual-animations.md](references/contextual-animations.md) | Contextual icon swaps, word-level stagger entrances, peripheral de-emphasis, fixed-offset exits |
| [references/transition-recipes.md](references/transition-recipes.md) | Installing a CSS transition: container morph, card resize, badge, dropdown, modal, panel, page slide, icon swap, number pop-in, odometer roll, text swap, success, avatar hover, error shake |
| [references/measurement-guide.md](references/measurement-guide.md) | Reverse-engineer: what to measure, eye vs script, reading `metrics.json`, choosing an ROI |
| [references/curve-fitting.md](references/curve-fitting.md) | Reverse-engineer: reading `fit_curves.py` output, spring vs bezier, judging fit error, asymmetric open/close |
| [references/code-output.md](references/code-output.md) | Reverse-engineer: emitting code for CSS, Motion/Framer Motion, SwiftUI, React Native, UIKit |
| [references/choreography.md](references/choreography.md) | Reverse-engineer: multi-element/multi-phase motion: staggers, blur-before-move, per-edge settling |
| [references/vocabulary.md](references/vocabulary.md) | Naming a motion effect the user describes vaguely ("what's it called when...") |
## Core rules
- Animate fVollständige Quelle auf GitHub lesen (öffnet externe Seite)