Skill 详情

music-supervision-scoring

提供商无关的音乐监督和配乐指导,适用于视频、广告和品牌内容,涵盖点标、版权、混音和 QA。

匹配类型可能匹配已针对 音乐生成 审核
来源calesthio/​generative-media-skills外部来源
报告安装量77仅表示受欢迎程度

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SKILL.md

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---
name: music-supervision-scoring
description: Provider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.
---

# Music supervision and scoring direction

Treat music as a production decision, not decoration. A strong music plan explains what the audience should feel, where music should enter and leave, what rights path is safe, how the cue will survive edit changes, and how the final mix will protect speech, captions, audio description, and delivery specs.

Use this skill to produce a music supervision plan, score brief, licensed-track shortlist, AI-music prompt, cue sheet draft, mix handoff, or music QA review for audiovisual work.

## Evidence labels

Use these labels when making claims or giving recommendations:

- Documented fact: supported by law, standards, official platform docs, PRO guidance, or other authoritative sources. Date volatile facts.
- Empirical observation: based on inspecting the actual edit, stems, waveform, transcript, delivery specs, or generated outputs.
- Production heuristic: a practical recommendation that often works but depends on the brief, audience, platform, and mix.

Do not turn a heuristic into a rule. For example, "trailer drums should always rise" is weak; "this trailer's second act needs rhythmic acceleration because the edit compresses from 3-second shots to 0.8-second shots" is useful.

## First pass: define the music job

Before choosing music, answer these production questions:

1. Deliverable: format, duration, target platform, aspect ratio, paid/organic use, territory, term, client/brand sensitivity, and whether this is editorial, commercial, internal, broadcast, festival, game, or social.
2. Narrative function: what music must do that picture, edit, voice, and sound design cannot do alone.
3. Rights path: original score, generated music, stock/library track, licensed commercial recording, public-domain composition with newly licensed recording, client-supplied track, or no music.
4. Mix priority: dialogue/narration, on-screen sounds, sound effects, music, captions, audio description, and silence.
5. Music identity: genre, tempo range, instrumentation, era, geography, performance texture, harmonic color, density, vocal/instrumental choice, and brand fit.
6. Deliverables: full mix, instrumental, no-drums, no-lead, stems, loops, cutdowns, stings, alt endings, and cue sheet data.

Documented fact, verified 2026-07-10: a music supervisor's professional role includes shaping musical vision, tone, and style with the creative team. Source: Guild of Music Supervisors, https://www.guildofmusicsupervisors.com/what-is-a-music-supervisor

## Spotting: decide where music belongs

Create a spotting map before prompting or licensing. For every cue, capture:

| Field | What to decide |
|---|---|
| Cue ID | Stable number such as M01, M02, M03; do not renumber casually after revisions. |
| Timecode | In, out, duration, and edit lock status. |
| Cue type | Score, source/diegetic, licensed song, trailerized hit, bumper, logo sting, loop, silence. |
| Dramatic job | Tension, release, irony, credibility, intimacy, propulsion, reveal, memory, transition, button. |
| Sync points | Words, cuts, camera moves, title reveals, product moments, jokes, impacts, game mechanics. |
| Emotional change | Start state, turn, end state; avoid one static mood over a dynamic scene. |
| Avoid list | Genres, cliches, emotional overstatement, cultural mismatches, temp-track traps, legal risks. |
| Handoff | Stems, bars/beats, loop point, fade handles, alt ending, ducking notes. |

Production heuristics:

- Sp
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