Skill detail
swiftui-animation
Direct implementation and review skill for SwiftUI animation.
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SKILL.md
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---
name: swiftui-animation
description: "Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency."
---
# SwiftUI Animation (iOS 26+)
Review, write, and fix SwiftUI animations. Apply modern animation APIs with
correct timing, transitions, and accessibility handling using Swift 6.3 patterns.
## Contents
- [Triage Workflow](#triage-workflow)
- [withAnimation (Explicit Animation)](#withanimation-explicit-animation)
- [Implicit Animation](#implicit-animation)
- [Spring Type (iOS 17+)](#spring-type-ios-17)
- [PhaseAnimator (iOS 17+)](#phaseanimator-ios-17)
- [KeyframeAnimator (iOS 17+)](#keyframeanimator-ios-17)
- [`@Animatable Macro`](#animatable-macro)
- [matchedGeometryEffect (iOS 14+)](#matchedgeometryeffect-ios-14)
- [Navigation Zoom Transition (iOS 18+)](#navigation-zoom-transition-ios-18)
- [Transitions (iOS 17+)](#transitions-ios-17)
- [ContentTransition (iOS 16+)](#contenttransition-ios-16)
- [Symbol Effects (iOS 17+)](#symbol-effects-ios-17)
- [Symbol Rendering Modes](#symbol-rendering-modes)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Triage Workflow
### Step 1: Identify the animation category
| Category | API | When to use |
|---|---|---|
| State-driven | `withAnimation`, `.animation(_:body:)`, `.animation(_:value:)` | Explicit state changes, selective modifier animation, or simple value-bound changes |
| Multi-phase | `PhaseAnimator` | Sequenced multi-step animations |
| Keyframe | `KeyframeAnimator` | Complex multi-property choreography |
| Shared element | `matchedGeometryEffect` | Layout-driven hero transitions |
| Navigation | `matchedTransitionSource` + `.navigationTransition(.zoom)` | NavigationStack push/pop zoom |
| View lifecycle | `.transition()` | Insertion and removal |
| Text content | `.contentTransition()` | In-place text/number changes |
| Symbol | `.symbolEffect()` | SF Symbol animations |
| Custom | `CustomAnimation` protocol | Novel timing curves |
| Core Animation bridge | `CALayer`, `CAAnimation`, `CADisplayLink` | Read `references/core-animation-bridge.md` before advising |
### Step 2: Choose the animation curve
```swift
.easeInOut(duration: 0.3) // mechanical timing
.smooth // fluid, no bounce
.snappy // responsive, small bounce
.bouncy // playful, visible bounce
.spring(duration: 0.5, bounce: 0.3)
```
Use [the advanced catalog](references/animation-advanced.md#spring-type-all-initializer-variants)
when presets do not express the intended motion.
### Step 3: Apply and verify
- Confirm animation triggers on the correct state change.
- Test with Accessibility > Reduce Motion enabled.
- Verify no expensive work runs inside animation content closures.
- For CA bridges, use Coordinators for delegates, invalidate display links, treat frame-rate ranges as hints, and adapt work to the actual refresh rate.
## withAnimation (Explicit Animation)
```swift
withAnimation(.spring) { isExpanded.toggle() }
// With completion (iOS 17+)
withAnimation(.smooth(duration: 0.35), completionCriteria: .logicallyComplete) {
isExpanded = true
} completion: { loadContent() }
```
## Implicit Animation
Use `withAnimation` for state-mutation ownership, `.animation(_:body:)` for
selected modifiers, and `.animation(_:value:)` for simple value-bound changes.
```swift
Badge()
.foregroundStyle(isActive ? .green : .secondary)
.animation(.snappy) { content in
content
.scaleEffect(isActive ? 1.15 : 1.0)
.opacity(isActive ? 1.0 : 0.7)
}
```
```swift
Circle()
.scaleEffect(isActive ? 1.2Read the full source on GitHub (opens external page)