Skill detail
create-video-start
Relevant to creating animated videos, but is a broad Remotion project orchestrator.
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SKILL.md
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--- name: create-video-start description: Master orchestrator that chains all Remotion video creation skills together in a single automated pipeline. Takes a creative brief and produces a complete, production-ready Remotion video project. Use when starting a new video from scratch, when asked to "create a video", "make a video", "build a complete video", or "video from idea to code". argument-hint: <creative-brief> --- # Create Video Start Master orchestrator skill that chains the entire Remotion video pipeline together. Takes a single creative brief and automatically invokes each specialized skill in sequence, passing outputs between them. ## What This Skill Does Orchestrates the complete video creation pipeline: 1. **motion-designer** → Creates VIDEO_SPEC.md from creative brief 2. **remotion-scaffold** → Sets up project structure 3. **remotion-animation** → Generates animation configurations 4. **remotion-composition** → Creates Sequence layout 5. **remotion-component-gen** → Generates each scene component 6. **remotion-render-config** → Configures output settings 7. **remotion-asset-coordinator** → Prepares asset manifest ## Pipeline Execution When invoked, execute this pipeline in order: ### Step 0: Setup Create a working directory for pipeline artifacts: ```bash # Create pipeline working directory PIPELINE_DIR=".remotion-pipeline/$(date +%Y%m%d_%H%M%S)" mkdir -p "$PIPELINE_DIR" echo "Pipeline artifacts: $PIPELINE_DIR" ``` ### Step 1: Motion Designer → VIDEO_SPEC.md Generate the motion design specification from the creative brief: ```bash # Invoke motion-designer skill claude -p "You are using the /motion-designer skill. Create a detailed VIDEO_SPEC.md for this creative brief: $CREATIVE_BRIEF Output a complete motion design specification with: - Overview (duration, fps, dimensions) - Color palette with hex codes - Scene-by-scene breakdown with timing - Animation details for each element - Audio specifications Write the spec to: $PIPELINE_DIR/VIDEO_SPEC.md" \ --allowedTools "Read,Write,Edit,Bash" ``` **Checkpoint:** Verify VIDEO_SPEC.md exists and contains all required sections. ### Step 2: Remotion Scaffold → SCAFFOLD_MANIFEST.md Create project folder structure: ```bash # Invoke remotion-scaffold skill claude -p "You are using the /remotion-scaffold skill. Based on this VIDEO_SPEC.md: $(cat $PIPELINE_DIR/VIDEO_SPEC.md) Create the Remotion project scaffold: 1. Create folder structure for the composition 2. Create empty template files 3. Setup asset directories 4. Register composition in Root.tsx Write manifest to: $PIPELINE_DIR/SCAFFOLD_MANIFEST.md Write actual files to the project." \ --allowedTools "Read,Write,Edit,Bash,Glob" ``` **Checkpoint:** Verify scaffold directories and files exist. ### Step 3: Remotion Animation → ANIMATION_CONFIG.md Generate animation configurations: ```bash # Invoke remotion-animation skill claude -p "You are using the /remotion-animation skill. Based on this VIDEO_SPEC.md: $(cat $PIPELINE_DIR/VIDEO_SPEC.md) Generate animation configurations: 1. Spring configs for each animation type 2. Interpolation mappings 3. Timing constants 4. Stagger delay patterns Write to: $PIPELINE_DIR/ANIMATION_CONFIG.md Output TypeScript constants that can be copied to constants.ts" \ --allowedTools "Read,Write,Edit" ``` **Checkpoint:** Verify ANIMATION_CONFIG.md contains spring configs and timing. ### Step 4: Remotion Composition → COMPOSITION_STRUCTURE.md Generate Sequence layout: ```bash # Invoke remotion-composition skill claude -p "You are using the /remotion-composition skill. Based on this VIDEO_SPEC.md: $(cat $PIPELINE_DIR/VIDEO_SPEC.md) Generate composition structure: 1. Sequence ordering for all scenes 2. Transition timing between scenes 3. Duration calculations 4. Scene timing constants Write to: $PIPELINE_DIR/COMPOSITION_STRUCTURE.md Output the main composition JSX structure." \ --allowedTools "Read,Write,Edit" ``` **Checkpoint:** Verify COMPOSITION_STRUCTURRead the full source on GitHub (opens external page)