Skill 詳細
animation-quality-gate
Specialized animation QA rather than general Blender support.
使用前に確認
自動レビューは関連性のみを確認し、安全性や推奨を保証しません。使用前に出典の説明を読んでください。
SKILL.md
これはレビュー時に保存された抜粋です。完全で最新の内容は外部ソースを確認してください。
--- name: animation-quality-gate description: Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad. when_to_use: Animation QA, contact-sheet review, motion critique, morph validation, texture flicker detection, storyboard checks, rejecting bad animation passes, pre-export animation acceptance gates. allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_object_info --- # Animation Quality Gate Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass. ## Review dimensions 1. **Subject dominance** — the main asset remains readable and is not overwhelmed by HUD/context. 2. **Layer separation** — base subject, texture state, glow, HUD, and background are separate enough to control. 3. **Silhouette stability** — silhouette stays constant unless deliberate morph is specified. 4. **Texture coherence** — no ugly full-image crossfade, crop pop, or unregistered morph. 5. **Motion coherence** — arcs/dots have a reason, restrained speed, and coherent easing. 6. **Export truth** — the final export can reproduce the effect or limitations are explicit. 7. **Frame aesthetics** — sampled frames look good as stills. ## RALPH trigger If a user calls an animation ugly/bad, stop rebuilding immediately. First: - collect preview frames/contact sheet; - identify the failed dimension(s); - invoke `quality-refinement-autoloop` if the stack lacks a method; - add/refine generic skills only after sanitization; - only then rebuild the animation. ## Hard gates - No final animation without a contact sheet. - No GLB claim for texture swaps implemented only with Blender Python handlers. - No decorative context elements in base avatar export unless requested. - No morph that violates locked geometry constraints. ## Scripts - `scripts/animation_contact_sheet.py` builds a contact sheet and frame-to-frame difference report from rendered frames.GitHub で全文を読む (外部ページ)