Detalle del Skill

webgpu-claude-skill

Narrow WebGPU/Three.js specialty for advanced web visuals.

CoincidenciaPosibleRevisado para diseño web
Fuentepodo/design-agent-skillsFuente externa
Instalaciones reportadas39Solo señal de popularidad

Revisar antes de usar

La revisión automática comprueba relevancia, no seguridad ni respaldo. Lee las instrucciones de la fuente antes de usar este Skill.

Vista previa guardada

SKILL.md

Este extracto es una copia guardada durante la revisión. La fuente externa contiene la versión completa y actual.

---
name: webgpu-claude-skill
description: |
  WebGPU-enabled Three.js skill covering TSL (Three.js Shading Language), node-based materials,
  GPU compute shaders, post-processing effects, and WGSL integration. Ships in dual format for
  Claude Code and Cursor, aligned with Three.js r183+.
triggers:
  - "WebGPU"
  - "TSL Three.js"
  - "GPU compute shaders"
  - "WGSL"
  - "webgpu-claude-skill"
das:
  category: creative-3d
  upstream: "https://github.com/dgreenheck/webgpu-claude-skill"
  version: latest
  install: false
---

# webgpu-claude-skill

> Catalogue stub — full package: [dgreenheck/webgpu-claude-skill](https://github.com/dgreenheck/webgpu-claude-skill)

## Decision tree

1. **Is the package already installed?**
   Check: `~/.design-agent-skills/skills/webgpu-claude-skill/SKILL.md` exists.
   - Yes → invoke `webgpu-claude-skill` and proceed
   - No → go to step 2

2. **Do you have shell access?**
   - Yes → run the install command below, then invoke the skill
   - No → show the install command; in Claude Code, send it as a chat message starting with `!` — add `-g` for global install or omit for project-only

## Install command

```bash
npx skills add dgreenheck/webgpu-claude-skill
```

## Invoke after install

- Skill name: `webgpu-claude-skill`
- Trigger phrases: "WebGPU", "TSL Three.js", "GPU compute shaders", "WGSL"

## What it does

Provides deep knowledge of the WebGPU rendering pipeline within Three.js (r183+), including the Three.js Shading Language (TSL) for node-based material authoring, GPU compute shaders for non-rendering workloads, advanced post-processing with WebGPU passes, and WGSL shader integration. Ships in dual format compatible with both Claude Code and Cursor. Use when building high-performance 3D experiences that require GPU compute or next-generation shader authoring.

## When NOT to use

- Standard Three.js scenes without WebGPU — use cloudai-threejs instead
- GLSL shader work on WebGL — use a standard Three.js skill instead
- Architecture/BIM workflows — use threejs-claude-skill-package instead
Leer la fuente completa en GitHub (abre una página externa)
Contexto

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