Detalle del Skill
webgpu-claude-skill
Narrow WebGPU/Three.js specialty for advanced web visuals.
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SKILL.md
Este extracto es una copia guardada durante la revisión. La fuente externa contiene la versión completa y actual.
--- name: webgpu-claude-skill description: | WebGPU-enabled Three.js skill covering TSL (Three.js Shading Language), node-based materials, GPU compute shaders, post-processing effects, and WGSL integration. Ships in dual format for Claude Code and Cursor, aligned with Three.js r183+. triggers: - "WebGPU" - "TSL Three.js" - "GPU compute shaders" - "WGSL" - "webgpu-claude-skill" das: category: creative-3d upstream: "https://github.com/dgreenheck/webgpu-claude-skill" version: latest install: false --- # webgpu-claude-skill > Catalogue stub — full package: [dgreenheck/webgpu-claude-skill](https://github.com/dgreenheck/webgpu-claude-skill) ## Decision tree 1. **Is the package already installed?** Check: `~/.design-agent-skills/skills/webgpu-claude-skill/SKILL.md` exists. - Yes → invoke `webgpu-claude-skill` and proceed - No → go to step 2 2. **Do you have shell access?** - Yes → run the install command below, then invoke the skill - No → show the install command; in Claude Code, send it as a chat message starting with `!` — add `-g` for global install or omit for project-only ## Install command ```bash npx skills add dgreenheck/webgpu-claude-skill ``` ## Invoke after install - Skill name: `webgpu-claude-skill` - Trigger phrases: "WebGPU", "TSL Three.js", "GPU compute shaders", "WGSL" ## What it does Provides deep knowledge of the WebGPU rendering pipeline within Three.js (r183+), including the Three.js Shading Language (TSL) for node-based material authoring, GPU compute shaders for non-rendering workloads, advanced post-processing with WebGPU passes, and WGSL shader integration. Ships in dual format compatible with both Claude Code and Cursor. Use when building high-performance 3D experiences that require GPU compute or next-generation shader authoring. ## When NOT to use - Standard Three.js scenes without WebGPU — use cloudai-threejs instead - GLSL shader work on WebGL — use a standard Three.js skill instead - Architecture/BIM workflows — use threejs-claude-skill-package insteadLeer la fuente completa en GitHub (abre una página externa)