Detalle del Skill
fixing-motion-performance
Relevant only for animation-performance audits and requires installation.
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SKILL.md
Este extracto es una copia guardada durante la revisión. La fuente externa contiene la versión completa y actual.
--- name: fixing-motion-performance description: | Audits and fixes animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Guides developers to smooth, GPU-accelerated animations that avoid jank. triggers: - "motion performance" - "animation performance" - "layout thrashing" - "compositor properties" das: category: motion-animation upstream: "https://github.com/ibelick/ui-skills" upstream_path: "skills/fixing-motion-performance/SKILL.md" version: latest install: true --- # fixing-motion-performance > Catalogue stub — full skill: [ibelick/ui-skills](https://github.com/ibelick/ui-skills) ## Decision tree Run this before any motion performance audit: 1. **Is the full skill already installed?** Check: `~/.design-agent-skills/skills/fixing-motion-performance/SKILL.md` exists AND does NOT contain a `das:` block. - Yes → invoke `fixing-motion-performance` and proceed - No → go to step 2 2. **Do you have shell access?** - Yes → run the install command below, then invoke the skill - No → show the install command; in Claude Code, send it as a chat message starting with `!` — add `-g` for global install or omit for project-only ## Install command ```bash npx skills add ibelick/ui-skills --skill fixing-motion-performance ``` Or per-agent: - Claude Code: `claude skills add ibelick/ui-skills` - Cursor/OpenCode: `npx skills add ibelick/ui-skills --skill fixing-motion-performance` ## Invoke after install - Skill name: `fixing-motion-performance` - Trigger phrases: "motion performance", "animation performance", "layout thrashing", "compositor properties" ## What it does Audits animations for layout thrashing, incorrect compositor property usage, scroll-linked motion anti-patterns, and expensive blur effects. Provides concrete fixes to move animations onto the GPU and eliminate frame drops for smooth, production-grade motion.Leer la fuente completa en GitHub (abre una página externa)