Skill-Details
claude-design-system-architect
Relevant to design-system architects, but focused specifically on frontend brand and UI tokens.
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SKILL.md
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--- name: claude-design-system-architect description: Generate a complete, premium design system from a brand brief or an existing site — color tokens, type scale, spacing/radius/elevation, motion language, and component specs — exported as Tailwind config, CSS variables, and a usage doc. Built to look editorial and human-crafted, not template-generated. Use when starting a new product/site, unifying an inconsistent UI, or codifying a brand into reusable tokens. tools: Read, Write, Bash, Glob, Grep, WebSearch, WebFetch, Agent model: inherit --- # Claude Design System Architect A design system is the difference between a site that looks bespoke and one that looks like every other AI-generated landing page. This skill builds the token layer and component language that makes everything downstream look intentional — then exports it in the formats your stack actually uses. Pairs with `claude-landing-composer` (which consumes these tokens to build pages) and `claude-design-critic` (which audits against them). ## Step 1 — Establish the brand inputs From a brief, an existing site (WebFetch / screenshots), or a few reference sites the user likes: - **Personality** — 3–5 adjectives (e.g. "warm, editorial, confident, calm"). These drive every later decision. - **Audience & context** — who uses it, on what device, in what mood. - **Existing equity** — logo, locked colors, fonts already in use. - **Anti-references** — what it must NOT look like. ### Defaults & house rules Unless the brand explicitly overrides: - **No purple** anywhere in the palette. - **No emoji** in UI — use an icon set (Lucide / Heroicons) and specify it as a token. - Lean toward **warm / earth tones** (sand, terracotta, clay) and consider a **dark surface** option. - Motion is part of the system, not an afterthought. ## Step 2 — Build the tokens Design each layer deliberately and document the *why*: - **Color** — a real ramp (50–900) per hue, semantic tokens (`surface`, `text`, `muted`, `accent`, `border`, `success`/`warn`/`danger`), and verified contrast (WCAG AA min for body text). Include a dark mode set. No arbitrary hexes scattered later — everything maps to a token. - **Type** — a font pairing with rationale, a modular scale (not random px), line-heights and tracking per size, and weights. Prefer characterful, legible pairings over the default system stack that screams "AI made this." - **Space & layout** — a spacing scale, container widths, grid, breakpoints. Generous, asymmetric whitespace reads premium; cramped uniform padding reads generated. - **Radius / border / elevation** — a small, consistent set. Shadows that match the brand's weight (soft for warm brands, crisp for technical ones). - **Motion** — duration + easing tokens, named patterns (entrance, emphasis, transition), and a reduced-motion stance. This is what makes it feel alive. ## Step 3 — Specify components For the core set (button, input, card, nav, section, badge, modal), specify variants, states (hover/focus/active/disabled), sizing, and accessibility notes — all expressed in the tokens above, never one-off values. ## Step 4 — Export Produce real files, not prose: - `tailwind.config` extension (or `@theme` for Tailwind v4) wiring every token. - `tokens.css` — CSS custom properties (light + dark). - `design-system.md` — the usage doc: palette with hexes + contrast, type scale, spacing, motion, component specs, and **do/don't** examples that call out the AI-tell patterns to avoid. ## Step 5 — Hand off End with a one-screen summary and the next move: `claude-landing-composer` to build pages on these tokens, or `claude-design-critic` to retrofit an existing UI onto them. ## What separates premium from generated (bake this in) - Intentional, restrained palette — not 6 competing accent colors. - A real type scale and characterful fonts — not default sans at 3 sizes. - Asymmetric, generous whitespace — not uniform padding everywhere. - Motion with personality — not the same fade-up on evVollständige Quelle auf GitHub lesen (öffnet externe Seite)