Skill-Details
android-development
Broad Android Kotlin architecture and UI guidance.
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--- name: android-development description: Android development guidelines for Kotlin with clean architecture, MVI pattern, Material Design, and best practices for building robust mobile applications --- # Android Development Best Practices ## General Kotlin Guidelines ### Basic Principles - Use English for all code and documentation - Always declare variable and function types explicitly - Avoid the `any` type; create necessary custom types - Eliminate blank lines within function bodies ### Naming Standards - **PascalCase**: Classes, interfaces, enums - **camelCase**: Variables, functions, methods - **underscores_case**: Files and directories - **UPPERCASE**: Environment variables, constants - Avoid magic numbers; define constants instead - Functions should start with action verbs - Boolean variables use prefixes: `isLoading`, `hasError`, `canDelete` ### Function Design - Keep functions under 20 instructions with single responsibility - Use verb-based naming - Prefix boolean returns with `is`, `has`, or `can` - Prefix void returns with `execute`, `save`, `send` - Combat nesting through early returns, utility extraction, and higher-order functions - Use default parameters instead of null checks - Consolidate parameters into objects (RO-RO pattern) ### Data and Classes - Employ data classes for data structures - Encapsulate primitives in composite types; validate internally - Favor immutability; use `val` for unchanging values - Follow SOLID principles; prefer composition over inheritance - Keep classes under 200 instructions, 10 public methods, 10 properties ### Exception Handling - Reserve exceptions for unexpected errors - Catch exceptions only to fix anticipated issues or add context - Create custom exception types for domain errors ## Android Architecture ### Clean Architecture - Implement clean architecture with clear layer separation - Use repository pattern for data persistence and caching - Keep business logic in Use Cases or Interactors - Separate concerns between UI, domain, and data layers ### Project Structure ``` app/ ├── data/ # Data sources, repositories, models ├── domain/ # Use cases, domain models, interfaces ├── presentation/ # UI components, ViewModels, state └── di/ # Dependency injection modules ``` ### MVI Pattern - Deploy MVI pattern for state and event management - ViewModels manage UI state as a single immutable state object - UI components observe state and render accordingly - Handle user intents/events through a single entry point - Keep side effects predictable and traceable ## UI Development ### Navigation - Use Navigation Component for fragment and activity routing - Define navigation graph for app flow - Handle deep links through Navigation Component - Implement safe args for type-safe navigation arguments ### Main Activity Structure - MainActivity manages primary navigation - Use BottomNavigationView for main destinations (Home, Profile, Settings, etc.) - Handle navigation state properly across configuration changes ### View Binding and State - Use ViewBinding for type-safe view access - Use Flow or LiveData for UI state management - Observe state changes in lifecycle-aware manner - Handle loading, error, and success states consistently ### UI Framework Preferences - Prefer XML layouts and Fragments over Jetpack Compose (unless Compose is specifically required) - Use ConstraintLayout for complex layouts - Apply Material 3 design guidelines - Follow responsive design practices for different screen sizes ## Authentication Flow Structure authentication screens properly: 1. Splash Screen - Initial app launch 2. Login Screen - User authentication 3. Register Screen - New user registration 4. Forgot Password Screen - Password recovery 5. Verify Email Screen - Email verification ## Testing ### Unit Testing - Follow Arrange-Act-Assert conventions - Test ViewModels, Use Cases, and Repositories - Use test doubles for dependencies - Achieve good coverageVollständige Quelle auf GitHub lesen (öffnet externe Seite)